Evaluation

Evaluation FMP

My final major project was my opportunity to showcase my skills in my own way for my final major project by pitching an idea at the beginning and then developing into my final piece that I will present.  At first I wanted to create a 3D environment for a game because I wanted to get a job in the industry and thought this would be the best way to showcase my skills and have work in my portfolio for whenever I go for a job interview not thinking of any narratives or what type of environment I wanted I pitched my idea by researching online at existing and what ii could do different and showing my previous BTEC environment work I did in my group.

I began my project struggling to come up with ideas and just randomly creating designs and not really researching as much as I should have so began researching into architecture, game environments and types of game are out there like genres and types of environments I can do, which helped me to get my fmp started for once instead of just doing random designs that really did not lead anywhere.
Researching and developing continued for weeks did not move as quick as I wanted it to as I did not have no plans sorted out as if when I should finish certain things so it dragged on longer than it should have and next time I should really do a timetable with deadlines for certain work of my fmp to help me move along quicker and get my work done.

Development continued work started to get moving but deadlines where coming closer and closer and I did not have enough for to show so had to make many decisions through the process like changing narrative ideas, cutting out certain parts of the fmp and making alternative choices and designs and making fmp smaller but keeping the same concept and quality that will help me to pass without losing the quality and content of my fmp.

There were moments when I had no idea what to do I was struggling with ideas trying to get my models done and learn new things at the same time like how to use game engines and import my models and create my environment which took up a lot of time and really should have planned to learn the engine before actually doing any modelling so I know what I had to do before they had to go in the engine as I did it in reverse I had to go back and make changes as I did certain things wrong that will not work correctly in the engines this continued for about a week or two which I could have used to improve my work more instead of sorting out mistakes that should not have been made.

As I got the hang of the engine and how it worked, work started to move forward and I began to get more work done and environment began to get more and more developed which I was happy with and as the first deadline approached I managed to get a fly through done and a test demo of my walking around my environment but with unfinished sketchbooks as I spent too much time on creating my environment. 

After my deadline and I had received my feedback I was told that I had missed out some of the brief that required me to create a real life client to use this product. While developing my environment I was so into getting it finished and making it look good that I had forget about the audience I was aiming it for and what the actual environment was going to be used for this was because I did not plan out my project and did not read the project correctly at the beginning.

So as I got the feedback I started to think about my audience and what the environment can be used for which lead me to a educational game teaching the player about different cultures around the world playing the game by collecting materials scattered around the map and collecting points this made more sense and made my project more original then just typical video game out there already. 
Over all fmp did not go terribly bad but needed to have made some improvements in the way I work that could have saved me time and not have to change my fmp structure and narrative multiple times and learn to manage my time more efficiently and spread out my task, trying not to do everything at once and also making sure I read the brief properly and clearly making sure I understand what is required of me for handing in on deadline.





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