Deadline Submission List 10/06/2013


For my final handing in i will be submitting the following pieces of work listed:


  • Sketchbook development x2 - showing my development from my initial ideas and the process i have been through to come to my final submitted piece.
  • Sketchbook research - supporting research that has helped me through out to develop my ideas 
  • Blog - a blog i have created detailing my whole final major project from the beginning to end 
  • DVD with animations - my final fly through animation and game play video with videos of my loading screens separate along as with other two animations. 
  • Documentation - Including target audience, synopsis, proposal, evaluation 

Evaluation

Evaluation FMP

My final major project was my opportunity to showcase my skills in my own way for my final major project by pitching an idea at the beginning and then developing into my final piece that I will present.  At first I wanted to create a 3D environment for a game because I wanted to get a job in the industry and thought this would be the best way to showcase my skills and have work in my portfolio for whenever I go for a job interview not thinking of any narratives or what type of environment I wanted I pitched my idea by researching online at existing and what ii could do different and showing my previous BTEC environment work I did in my group.

I began my project struggling to come up with ideas and just randomly creating designs and not really researching as much as I should have so began researching into architecture, game environments and types of game are out there like genres and types of environments I can do, which helped me to get my fmp started for once instead of just doing random designs that really did not lead anywhere.
Researching and developing continued for weeks did not move as quick as I wanted it to as I did not have no plans sorted out as if when I should finish certain things so it dragged on longer than it should have and next time I should really do a timetable with deadlines for certain work of my fmp to help me move along quicker and get my work done.

Development continued work started to get moving but deadlines where coming closer and closer and I did not have enough for to show so had to make many decisions through the process like changing narrative ideas, cutting out certain parts of the fmp and making alternative choices and designs and making fmp smaller but keeping the same concept and quality that will help me to pass without losing the quality and content of my fmp.

There were moments when I had no idea what to do I was struggling with ideas trying to get my models done and learn new things at the same time like how to use game engines and import my models and create my environment which took up a lot of time and really should have planned to learn the engine before actually doing any modelling so I know what I had to do before they had to go in the engine as I did it in reverse I had to go back and make changes as I did certain things wrong that will not work correctly in the engines this continued for about a week or two which I could have used to improve my work more instead of sorting out mistakes that should not have been made.

As I got the hang of the engine and how it worked, work started to move forward and I began to get more work done and environment began to get more and more developed which I was happy with and as the first deadline approached I managed to get a fly through done and a test demo of my walking around my environment but with unfinished sketchbooks as I spent too much time on creating my environment. 

After my deadline and I had received my feedback I was told that I had missed out some of the brief that required me to create a real life client to use this product. While developing my environment I was so into getting it finished and making it look good that I had forget about the audience I was aiming it for and what the actual environment was going to be used for this was because I did not plan out my project and did not read the project correctly at the beginning.

So as I got the feedback I started to think about my audience and what the environment can be used for which lead me to a educational game teaching the player about different cultures around the world playing the game by collecting materials scattered around the map and collecting points this made more sense and made my project more original then just typical video game out there already. 
Over all fmp did not go terribly bad but needed to have made some improvements in the way I work that could have saved me time and not have to change my fmp structure and narrative multiple times and learn to manage my time more efficiently and spread out my task, trying not to do everything at once and also making sure I read the brief properly and clearly making sure I understand what is required of me for handing in on deadline.





Final game play video with loading screen

My second animation for handing in on my final deadline before singing project off showing the game play style and point system how it works and how the player will be able to walk around and pick up the objects and how it will begin with a screen coming up with objectives and goals.

FMP Gameplay Video(converted) from Harjinder Singh on Vimeo.

Final Fly through with loading screen

After developing my environment more and creating a loading screen this is my final loading screen that I will be handing in for my final deadline before signing off my project this works well with the loading screen as it may not be a game loading but went with my theme of a game and as it was showcasing the map this could be used like a demo video showing the environment and where you can walk around before loading the playable level.


FMP Flythrough Final from Harjinder on Vimeo.

Loadingd screens

Developed loading screens for my fly trough and game play video as I am developing a educational game and made sense to have a loading screen that the player would normally see when playing a game to give the impression of a game loading and giving the examiner a example of how it would work.



Loading screen flythrough from Harjinder on Vimeo.


Loading screen game from Harjinder on Vimeo.

Kept both designs similar and simple not having too much going on and just about having enough to make sure the player understands whats going on and what to do. For the loading digits i tried to make it realistic as possible by making them speed up and slowdown as it would on a actual loading screen with flashing text indicating that it is loading or complete.

Gameplay Video

Development of game play video showcasing how the game will be played and how the player will earn points. this video is the rough version of me walking around collecting the materials and at the moment does not have the points presented or objective which I will be adding in after effects later on.

FMP Gameplay Video from Harjinder on Vimeo.

Flythrough

After i had lost my environment and had a deadline coming up and I did not have anything new to show for my fly through I had to show same one again until I had recovered my files I just added a title and created by at the end of the video for the deadline on Monday.


Flythrough draft from Harjinder on Vimeo.