Target Audience

After creating narrative for my environment which was combining different cultures together with wales mountain structure and designing my environment and layout i had a idea of what type of environment I wanted this to be. I wanted to showcase and educate by showing 3rd world countries house's scattered around the beauty of wales mountain structures and will allow me to educate the viewers looking at my FMP about the different houses from different cultures around the world making it unique and original  then just another typical first person shooter game that you see advertised all the time. Target audience would be aged from 11 on wards  teaching them about different cultures.

Final Cry Engine Level Screens






Early Walk Around In Cry engine

FMP walkthrough from Harjinder on Vimeo.

Development of Cry Engine 3 Level


Future developed screenshots as I began to start duplicating and  and adding in my other versions of the shanty houses and details around the house which started to really develop as I wanted it to look at the beginning of my designs and was happy with progress so far. 





Cry engine Buildings


Started to lay out my buildings and creates little paths connecting them together so you can walk around.




Cry Engine 3 Developed Map

Managed to work out how to import my models with textures attached and began adding detail to the environment making it look more realistic and more like a environment then a blank 3D space. adding the more detail to the floor and surroundings started to give it that feeling that this is a actual environment that the player can walk around in with trees reacting with the winds and sun reflecting of models and casting shadows. 







Cry Engine 3


After completing my 3D models i began watching and researching online about game engines and how I could incorporate my environment and make it interactive allowing you to walk around my environment.

So as i researched into how to use and import my models into cry engine I began modelling my terrain that I needed before I could do anything else.

Below are screenshots and progress of the terrain I had done through out modelling.


Afghan House

Zimbabwe House

Myanmar House

Shanty House Version 4

Shanty House Version 3

Shanty House version 2

Final Zimbabwe and Afghan House designs



Map Layouts 2D

Created these layout designs to give an idea of how my designs and 3rd world houses will look around the mountains. For the first two images I used my own drawings ans the third i used image of real houses just to showcase how they look and give an idea of my environment link to my final 3D environment. 








Final Shanty House Designs

My final Shanty house design was made of scrap metal and wood. While in process of designing i decided that it will look better if i had multiple versions of the building scattered around the ma, by having a whole completed shanty house and then a few models that where half done to give the illusion of civilians living there by houses being build around this beautiful scenery of Wales mountains.





Final Wales Mountains and 3rd World Houses

Top Down view showing the layout of my Wales and 3rd world which has changed since my last design due to change to FMP direction as I have decided to just create one environment instead of three showcasing my aim for my final major project and selecting this environment as it was the strongest one which showcased my final major project clearly, the fusion of different cultures with wales mountains.

Vence and Chicago Bulding Model 3 (Early Model Concept)

Vence and Chicago Bulding Model 2 (Early Model Concept)

Vence and Chicago Bulding Model 1 (Early Model Concept)



Very early model of my Venice building kept this traditional as I wanted to have some traditional buildings around my environment alongside my own designs.

Jonathan Barnbrook Fmp Poster Designs

My attempt at creating a poster for my FMP that was hung up on the day of the Jonathan Barnbrook seminar showcasing that my FMP was about by creating a poster to send out that message telling what i want to accomplish at the end of this project.

Fusion was name as it connected with my project as it meant combining two opposites together which was what my FMP was basically about two opposite cultures united together. Poster design was to be simple and straight to the point making it easy to understand when seen for the first time.











Venice and Chicago Map Final

Similar to my China map design kept it small and compact keeping it close together making it easy to travel around the city showcasing both cultures of Venice and Chicago.





Modern and Traditional China Map Final

Final layout design of modern and traditional china kept the concept of the design so that it was compact and a small environmental connected together by each house b bridges which gave it a nice look and feel and was a good choice as it fitted in with my idea of a water city perfectly making use of the water around the environment for travelling.



Modern and traditional china building development

Development of buildings experimenting with different styles and layouts such as exploring the possibility of combing the concept of jigsaw pieces connected together with my environment making it easy to move buildings around and create different and unique designs all the time.

Right page show little concept created for my jigsaw idea which i was going with the concept of allowing the buildings to move around creating new environment layouts and designs bu using the same buildings making it change form by it self through out the day showcasing different cultures through buildings moving around then self.